Recent Repo Virtual Reviews

One of the good things about taking a break from twitter (apart from the removal of a deep sense of sadness and constant outrage) is that when you return you might find a few people with nice things to say about your book.

As a rule I don’t read reviews of my own work. The book is done, or at least I’m done with it, so the review isn’t for me, it’s there to help give readers an idea of whether or not the book is for them.

(While the above is true and what I think about reviews, the real reason I don’t read them is because even thinking about reviews gives me anxiety. So it’s a good thing that I’ve got an amazing and supportive partner who can read reviews for me.)

So below are some pull quotes from, and links to, some recent reviews. Thanks to Marlee for the quotes. I like knowing that people out there both get and enjoy what I was trying to do with Repo Virtual.


I really enjoyed the focus on loving character relationships in Repo Virtual. It shows how cyberpunk is actually evolving. What was great about, say, Case and Molly’s relationship in Neuromancer was they clearly had an attachment to each other that went beyond just physical, but they were so alienated from the world and from each other that ultimately it could never work; I liked that and thought it made a powerful statement about how capitalism ultimately alienates us from our fellow humans. Corey J. White is saying something different, that despite that alienation we are still human and woe betide any CEO whose profits supersede our humanity.

If this book is anything to go by, I feel like the tone of modern cyberpunk may be shifting too? I hope I’m not misplaced in glimpsing a tiny shred, if but a kernel, of hope in the modern genre.

For a genre awash with such advanced biotechnology it really shouldn’t have taken this long for it to start exploring ideas around gender identity. Thankfully Corey J. White has dragged cyberpunk kicking and screaming into the year 2020 and with it he’s also consigned a bunch of the shittier stereotypes of the genre to the dustbin of history.

Jonothan Pickering at Parsecs and Parchment


Readers of White’s Voidwitch series (starting with Killing Gravity) know that White hits the action beats and rings those changes well, and he takes those skills and puts them into his mid 21st century story with conflicts and set pieces both small and large. From a tense gun standoff, to a pulse pounding chase across the city, when the author turns on the action, the words just flow off of the page.

what really sets this novel apart from most Cyberpunk is its strongly philosophical bent. It sounds more than a little strange to talk about ontology and philosophy in the context of an often pulse pounding SF novel, but White’s novel and its thesis, for lack of a better word, is encapsulated in the sections when the AI starts to swim toward the surface of consciousness, and the debate, and the issues of a new sentient intelligence, and what that means. It is a far less toxic meditation on artificial intelligence, their rights and nature, than in say, the movie Ex Machina, which I kept thinking of as the AI moves from being a pure MacGuffin to being an entity in their own right, with slowly developing hopes and goals of their own. What rights does an AI have? What is the social contract, here? I was not expecting this level of deep thought, as JD and Troy and the AI come to slow understanding, JD and Troy from without, and the AI from within.

Does Cyberpunk still have something to say and to present itself as a viable subgenre for the early 21st century for writers and readers? Repo Virtual by Corey J White proves that the answer is, that eye of the needle can be threaded. It’s difficult to write near-future SF, but White not only manages it but succeeds excellently at it.

Paul Weimar at Nerds of a Feather


The book really shines when it uses the heist plot to facilitate some fantastic social commentary as well as advance its pretty heavy themes… In many ways, the book reads like a well written political paper more than a story – which weirdly works for me.

Andrew Mather at Quill to Live

Blackbird

This personal essay was originally published in Creeper Magazine Issue 1.


I don’t remember the first model kit I built.

I remember the small metal tins of Humbrol enamel paint. I remember levering the lids off with a flathead screwdriver, and struggling to fit them back into place when paint clung thick to the edges of the metal. I remember the X-Acto knife I would use to cut kit pieces from their plastic frames (years later I would use this same knife to cut myself in search of answers to my teenage angst), I remember the chemical smell of the paint and the glue, and the sticky consistency of the white paint compared to any other colour.

I don’t remember building the 1:72 scale model of the SR-71 Blackbird spy plane, but I must have been proud of it, because I remember showing it to my dad. I remember him joking that Saddam Hussein was sitting in his office, building the same models. I assume the joke was at Iraq’s expense—the country too backward to gather intelligence in any traditional way, relying instead on a child’s toy to know what it was that they faced in an adversary like America. The joke surely wasn’t at the expense of America’s arrogance in attempting to police the entire world, or the cultural saturation of this idea of righteous American war against, first, Communism, then Middle Eastern dictators, and later (and still), the vaguer notion of “terrorism”.

(Christmas 1989, and I receive my first GI Joe figures and vehicles. I had seen my father buy these toys at Kmart, but had believed him when he said they were for a cousin, rather than myself. I would become obsessed with GI Joe, but it all began because I asked for a My Little Pony. I can only assume my father feared I’d grow up gay if I were to receive a bright purple horse, so instead it was GI Joe. But this is a story about model kits, not action figures. Though they are both stories of the cultural acceptance of war.)

I don’t remember if I laughed at dad’s joke, but I remember thinking I understood it. Saddam Hussein was the villain from the television. He deserved ridicule. He deserved it in the form of jokes from middle-class white men all across the Western world. He deserved it in the form of racist cartoons in major newspapers.

My father didn’t serve in Vietnam, but his father served as a gunner and radio operator in a Beaufort bomber in the Pacific theatre during World War II. His father’s father served in the Scottish army during World War I—one of the many who returned from the war and would not, or could not, speak of it, a man broken by what he’d seen and/or done. I don’t know if this weighed on my father, if he felt that he was somehow breaking the line of White warriors. But when the television tells us that we’re at war with Communism, then isn’t consumerism a sort of combat? Isn’t each swipe of the credit card the same as pulling the trigger?

(The CIA backed The Baath party in Iraq—which counted Saddam Hussein among its numbers—in a coup against the Communist-aligned General Qassim. At this stage it should be a given: Of course America would have been instrumental in bringing its future enemy to power. How many times has America built its own bogeymen from pre-existing kits they barely understood, gluing the pieces together with American money and American weaponry? How many more times can they manage it before their empire crumbles?)

My dad might not have first-hand experience of war, but he was a veteran of Capitalism’s trenches. My parents had lost their business and our family home in the “Recession we had to have”. Still, he could not lose faith, the lifelong salesman a zealous soldier in Capitalism’s army even now. By the time I was building my SR-71 Blackbird model, Communism had been defeated. (I remember where I was when the Berlin Wall came down: playing with GI Joes on the floor of a family friend’s living room. But that is still a different story.) No longer would the armies (or operatives) of America and its allies be dispatched to far-flung corners of the globe to take a stand against an ideology. But the hunger for war remained.

The first Gulf War is contained within a reticle—a rectangular crosshair laid over grainy aerial footage. If reporters on the ground in Vietnam helped turn public consciousness against that War, video footage direct from the nose of state-of-the-art missiles had the opposite effect. How could America ever lose another war with this kind of technology? (The same way they lost Vietnam. The same way they’ll lose the War on Terror.)

Propaganda in its purest form. No rhetoric, no words, just pixelated images, just explosions flaring green and black in night-vision. It was a war fought via CNN as much as any traditional weapon. The war was a demonstration for all the world—for America’s enemies and its allies—that not only could they target you with pin-point accuracy, they could watch the missile hit you in real-time. It made explicit the relationship between missile and target, connecting them via the thread of video, the missile’s visual feed and the target’s life ending in the exact same moment, a life reduced to static on a TV screen.

(It was the precursor to drone strike footage, with the added bonus that the speed of a missile’s journey meant civilian viewers would never see the targeted weddings, the dead journalists, the dying children.)

If aerial and missile footage is the Gulf War image that looms largest in our collective memory, it’s only because the rest of it has become normalised by the endless acceleration of late capitalism. But there are countless other artifacts of this war, gathered beneath the consumerist banner. Flashy newscast graphics like something you would see in Paul Verhoeven’s Starship Troopers a few years later, unashamedly bringing the war into living rooms with an air of excitement. Desert Storm trading cards, released by Topps and other companies, sadly missing the bubble gum that would come with your NBA, NFL, or TMNT cards (the smell of the gum lingering on the cards years after the gum itself was chewed into a tough, flavourless pink blob).

That there have been Gulf War video games should surprise no one, but the variety of titles that were released during or soon after the war is demonstrative of the saturation of the conflict in popular culture. 1991 saw the Macintosh game Operation Desert Storm, released by Bungie (yes, that Bungie), the coin-op Desert Assault, and a Gulf War mission disk for the flight simulator F-15 Strike Eagle II. In 1992 we saw Desert Strike: Return to the Gulf, Operation Secret Storm (starring a secret agent named George B), and Super Battletank: War in the Gulf. In the years since, many other games have been released, all commemorating America’s swift, vicious victory.

(Do not forget the children of Iraq and Kuwait—children of globalisation as much as any of us in the West—who lived through the war, experienced first-hand the sound and fury of military might, then had the war sold back to them in video game form. This disconnect is precisely what Fatima Al Qadiri captured in her Desert Strike EP: the experience of sitting on her rooftop, watching green lasers and anti-aircraft fire streak through the wide black sky, living through the invasion and then liberation of Kuwait, and returning to the war again a year later with the video game Desert Strike. “Playing that game really screwed with me, it really messed me up in the head, because I was just like ‘how does this exist in a format that I can play?’ I couldn’t even describe how disturbing the feeling was. […] It’s really cruel and disgusting when video games are made out of real war. It’s just a disturbing thing, and anybody who’s survived any war conflict and played a video game about it afterwards can tell you how disturbing that is. It’s making something really profound and deep and disturbing into something trivial and fake.” [Source])

And then there were the model kits.

The best war propaganda is that which you don’t have to force onto people—they eagerly buy it from you in myriad forms.

I remember the AH-64A Apache, the AH-F1 Cobra, the UH-1 Iroquois, and the UH-60A Black Hawk helicopters. I remember the jets and bombers, the F-4 Phantom, the F-15 Eagle, the F-16 Fighting Falcon, the AV-8B Harrier II, the F-14A Tomcat, and the F117-Nighthawk. I remember the names like I remember the names of my childhood friends. I remember sitting at my small desk, carefully painting these miniature war machines in camouflage patterns, or the flat grey of naval jets, or the matte black of stealth bombers. I remember the missiles, the sticky white paint I would use for their bodies, and the small flourishes of colour on their tips and their fins. I remember gluing the model pieces together, the superglue tacky on the skin between my fingers. I remember tying lengths of fishing line around the helicopters and planes so they could hang in the air above my bed.

Were these models—like the Gulf War video games—also for sale in Iraq and Kuwait? The same vehicles that filled the skies overhead also filling the shelves of stores, each one a brute force injection of plastic and ideology, each one a talisman of American superiority. How many Kuwaiti and Iraqi children would—like me—while away an afternoon building model kits? Cutting model pieces from their frames, carefully painting each model to match the ones dropping bombs on their countries. Would they have wanted these war machines to hang from the ceiling of their bedrooms? Would they have wanted these war machines to hang in their air above their heads?

When your toys are weapons of war, does war itself become a game? Do bombings on the nightly news become like explosions in an action movie? (Imagine that disconnect. For Russians, for North Koreans, for Chinese, for Iraqis, for Nigerians, and all the other people demonised by Hollywood. To have yourself-as-villain on the silver screen, as large as god and twice as loud.)

I remember the Sopwith Camel model kit I never built. It was larger than my other models, made in a different scale. I can’t remember if I never built it because it was given to me just as my interest in model building had begun to wane, or if I never built it because it was too disconnected from modern life. The World War I biplane wasn’t made with stealth technology. It couldn’t drop a nuclear bomb. It wasn’t on the nightly news, or on trading cards. It wasn’t in combat in the skies over the Middle East. People weren’t dying in Sopwith Camel bombardments.

My bedroom ceiling was a microcosm. Jet fighters, bombers, and attack i hanging from lengths of fishing line that I could imagine were invisible. In macro, they hung in the air over Kuwait and Iraq, destroying military targets and killing civilians. This is why I was so enamoured. They were real. They were deadly. They were righteous.

My parents bought the model kits for me, but I bought the war.

Wandering the Icelandic States of America

Note: This post was originally a bonus issue for the Nothing Here newsletter. They usually stay locked for a year, but I decide to unlock this one early for the 1-year anniversary of Death Stranding‘s release.


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Life imitates art

Death Stranding was originally released for PlayStation 4 on November 8th, 2019. In the world of Death Stranding, a near-Extinction level event (called “the Death Stranding”) has forced survivors to live confined indoors, relying on porters to deliver most of what they need to survive and thrive. What was meant as a weird and unique sort of post-apocalypse ended up paralleling the way many of us have spent large chunks of 2020.

Playing as Sam Porter Bridges (yes, the character names in Death Stranding are consistently terrible), I have delivered food, booze, books, medicine, and even fresh hot pizza to lonely survivors…all of which I have also had delivered to my house during lockdown, by invariably underpaid delivery drivers wearing masks. (While Death Stranding has a number of hat and glasses options, they missed out on including face masks. This inclusion would have surely cemented Kojima’s status as an actual prophet*.)

And while the porters in Death Stranding couldn’t exactly be called “gig economy workers” they are literally paid in Likes, further cementing the link between the game world and the lives of app-based delivery workers who run the risk of losing income if their rating (or, how well liked they are) drops too low. Not only that, but after moving into the game’s second area you become a contractor for a second courier company, which is reminiscent of the way precarious app workers need to sign up for multiple competing apps just to ensure they have enough work coming in. In Death Stranding though, Bridges is happy for you to work with and for Fragile Express, but in the dystopian (possibly apocalyptic) setting that we call “the real world,” workers are forced to run competing apps on separate phones, thanks to Silicon Valley arrogance and its anti-competitive nature, leading to dashboards that slowly look more like something from the cyberpunk oeuvre. (And don’t get me started on the waste of rare minerals, energy, etc.)

But while Death Stranding might seem a little close to home in some ways, there’s another way that the developers entirely missed the mark.

 

Hindsight is…

I began playing Death Stranding on its PC release, on the 15th of July, 2020. By the middle of July we’d watched America war with itself for close to 2 months following the murder of George Floyd. We saw police continue to murder and brutalise people (especially people of colour) even while under the heaviest scrutiny they have possibly ever experienced, demonstrating exactly how far beyond reformation these gangs in blue really are. We saw the National Guard deployed, and we saw the President threaten to deploy the US military in cities across the country. We saw faceless, nameless, identification-less agents from a variety of federal agencies black bag US citizens and threaten others at gunpoint. (We also saw a mass protest movement, and we saw people willing to stand against a corrupt state in numbers never before witnessed in the USA.) We saw far-right militias on the streets and police ignoring (or fraternising with) them, we saw police committing and allowing violence, just as long as it was wielded against the people standing up for the rights of Black people not to be killed in their homes and on the streets.

I don’t need to remind you about all this (if you were keeping up with the news and/or the newsletter during that time, you know exactly what I’m talking about), but I mention it to provide some context. Because it was against this real-life backdrop that the characters of Death Stranding begged Sam Porter Bridges to help rebuild America by trudging across the continent on foot and reconnecting a series of bunkers and underground towns to the chiral network (think sci-fi internet). As I’m sure you can imagine it’s an incongruous message for 2020. These people – the President, her daughter, and her advisors – begged Sam (ie me) to help rebuild America, but all I could think was “Why would I ever want to do that? It’s a failed experiment.” That introduction to the game, at that point in time, was almost enough to make me stop playing. And indeed, it’s odd that after finishing with Metal Gear Solid, a series that was often critical of American militarism and particularly the corporatisation thereof, Hideo Kojima opens his next game with what can only be read as pro-America propaganda.

So while delivering goods to people, ahem, stranded in their homes made Death Stranding feel very of the moment, in other ways it feels like a relic of 2007 – a time when America was bolstered by war and post-9/11 nationalism, and when American people, the government, military, and Hollywood could all believe in the idea of America as an unqualified force for good. It was a time when it was easy to buy into this rebooted form of the American Dream (powered by a housing market racing toward collapse); before the wars in the Middle East revealed themselves to be quagmires, and before the Global Financial Crisis tore a veil from our eyes. The veils have continued to fall, with the acceleration of mass shootings, far-right violence, police violence, racism, ur-fascism, and a continued degradation of conditions for your average American while the elite continue to gain wealth and power, even as their truly disgusting predilections (Epstein, etc) and corruptions (the Panama Papers) are revealed. All told, in 2020 Death Stranding feels both timely in the context of our global pandemic and completely anachronistic in its view of America**.

I guess one of the reasons why I was able to look past the American Exceptionalism on display in the game’s opening hours is because Death Stranding is obviously a global product, despite its story. Hideo Kojima is Japanese, as are most of the people who worked on the game, the cast includes the French Léa Seydoux and the Danish Mads Mikkelsen among others, much of the game’s music is provided by the Icelandic dream pop band Low Roar, and the geography of the game is obviously (and painstakingly) modelled on Iceland, even if the writing wants to convince us it’s the landscape of the former United States of America.

It’s almost like Kojima et al felt they needed to set the game in America because the mass cultural export of the idea of America has made it into a sort of de facto setting, even if (or perhaps especially if) the story is about a global event. Besides Norman Reedus’ accent, very little in Death Stranding feels American at all.

Fully automated lockdown communism

It seems pointless to offer a spoiler warning for a game that is so singularly odd and fragmented and that really needs to be experienced, but here it is anyway:

SPOILER WARNING

Toward the end of the game it’s revealed that the President of the United States is herself an Extinction Event. It seems like I could make a pretty lazy joke here (something that rhymes with Ronald Grump spook-clear footfall), but that’s baby-brain centrist bullshit, and we can do better than that. Instead I’m going to suggest that POTUS = EE is a comment on the onrushing/unfolding climate change apocalypse. The POTUS is, after all, the head of state and the embodiment of the United States, so with such a sparsely-populated game it makes sense for the President to stand in for the nation as a whole. And the USA is the epitome of the Western world with all the consumerism, waste, and environmental damage that entails (not to mention the massive and massively environmentally damaging US military, which refuses to let itself be in any way curtailed by international climate change agreements). The President brings about the Death Stranding in the same way that the brand of consumerism America has been exporting to the rest of the world since the end of WW2 is bringing about our own slow apocalypse.

SPOILER WANING

So, the titular Death Stranding is a metaphor for climate change apocalypse (making this piece part 2 in the ongoing series Corey Sees Climate Change Everywhere). What’s interesting then is that the game offers up socialism as our only way to face this threat.

(Now I’m realising the Iceland-America displacement was entirely deliberate: suggesting that America’s only chance of rebuilding after its inevitable collapse is to model itself after Scandinavian countries with healthy social welfare systems. [I’m being facetious.])

Now we get to the multiplayer portion of the game. Beginning with Demon Souls (if not before), we’ve seen a sort of asynchronous, parallel, or ambient multiplayer movement coming out of Japan (the Souls games, Journey, Nier: Automata, and Death Stranding are just some examples I’ve played – I’m sure there are plenty more). In the Souls games you can call other players into your game world for jolly cooperation or brutal combat, but you can also leave messages on the landscape that might bleed through into other player’s worlds. Taken from a predefined selection of messages, players found ways to be helpful or funny, or even lure unsuspecting players to their deaths. A similar message system is in place in Death Stranding, and while it might be possible to trick another porter into jumping or driving off a cliff to their death, it’s quite unlikely. Instead you’re far more likely to find earnest suggestions, requests, hints, and even tiny buffs, with some of these messages imparting Likes, BB happiness, stamina, and speed. Help in the form of structures and vehicles constructed by other players can also seep into your world (and vice versa), and you could spend hours delivering packages lost or deposited by other players, earning you both more of those precious Likes. These systems change what is a deliberately slow and solitary game into something that feels subtly communal. Your progression is never significantly helped or hindered by these other players, but seeing the strands of them reach into your game reminds you that there are other people out there, experiencing what you’re experiencing, and sharing your struggles and victories.

(In this way the multiplayer aspect also reminds me of the religion of Mercerism from Philip K. Dick’s Do Androids Dream of Electric Sheep? With Mercerism, a person uses an empathy box to connect to a figure known as William Mercer as he struggles up a hill while being accosted and assaulted by unseen assailants. These attacks can even manifest real-world wounds. But while a person is connected to Mercer going through his cycle of pain, death, rebirth and more pain, they are also connected to everyone else who is using an empathy box at that same moment, sharing the pain, but also encouragement, love, joy, and all the rest. It could even be read as the platonic ideal of what the internet could have been…)

So the multiplayer elements of the game encourage cooperation and mutual aid through these ambient connections between players, but these connections are also literally the point of the game and the foundation of its story and themes.

I came across a long review of/essay about Death Stranding*** in which the author complained at length about the economics of the game not making sense. On the contrary, I’d suggest the game’s economics are best summed up by Karl Marx: From each according to his ability, to each according to his needs. Earlier I mentioned that the game’s porters are paid in Likes – this isn’t because they’re a downtrodden class in some sort of dystopia, but rather because Likes are the only form of payment available to a person. You deliver a massive variety of different items and materials all over the Icelandic States of America, but there is never talk of any payment made or received – not even bartering. The couple growing wheat send bread and beer to other settlements because they have the resources, equipment, and experience necessary to do so. The doctor provides medical equipment, the staff at the weather station provides data to help porters navigate the dangers of timefall, the engineer provides schematics for his latest creations, and the spiritualist provides magic rocks and homeopathic medicines (okay, okay, it’s not a perfect system). The chiral network that Sam Porter Bridges (ugh) is rebuilding helps everyone across the continent remain in contact so that they might share pooled resources, and also lets them share knowledge, including designs that can be 3D printed at every connected bunker or settlement. It could be seen as a partially automated lockdown communism facilitated by 3D printing crossed with a sort of library socialism built on the (muscular and no doubt extremely sore) backs of the portertariat.

Don’t be so serious

In those opening hours of Death Stranding I was certain I would be able to write about the game. It turns out this piece is a little disjointed and fragmented, much like the game it’s about.

I’m almost certain it’s not really a game about socialism, but it earnestly believes that connecting with other people in a spirit of love and generosity may be the highest human calling and might just help us survive the disaster we find ourselves in. For all the games terrible character names, dumps of exposition, and other assorted weirdnesses and minor failures, it still feels like something special because of its utter dedication to this message of connection and the genuine moments of contact and love shared between delightful characters.

There’s another Philip K. Dick story that comes to mind, called War Game. The story is about a couple of customs inspectors charged with ensuring nothing dangerous crosses the border from the nefarious Ganymedians. The inspectors are suspicious of a citadel game that they fear could be a bomb, and while by the end of the story they’re pretty sure it’s just a therapeutic toy, they still don’t let it through just to be on the safe side. What they do let pass is a Monopoly-style board game, but its revealed that the true purpose of the game is to teach Earthling children the value not of accumulating resources, but of surrendering your holdings (say, to an invading alien force). The vast majority of multiplayer games are competitive, usually violently so (both in terms of the games requiring players to interact with one another through the language of violence, and with the violence spilling over into the real world with swatting), but we can’t compete our way out of the coming troubles. Our best hope is cooperation and connection, and we need a culture that recognises and reinforces that. Kojima has talked about Death Stranding possibly being the first of a new subgenre of Strand-likes, and I would really like to see what else Kojima and others could do in the space… I’d especially like to see a deliberately socialist and leftist game, instead of a massive corporate product that seemed to get there much by accident.


*Already, throughout the Metal Gear Solid series, Hideo Kojima has proven his prophetic gift. The most obvious example comes at the end of Metal Gear Solid 2 where Kojima had predicted the current state of social media, and the way it has inundated our lives… even though the game came out back in 2001. That was two years before even Myspace was founded. He extrapolated everything about our social media lives from looking at LiveJournal and similarly small blogging sites.

**To be a more accurate simulation of the current American experience, there would need to be people leaving their bunkers in order to protest the lockdown measures, carrying placards that read “Timefall is a hoax” and “Have you ever even seen a BT?”, and threatening the clouds with their AR-15s while wearing sweaters stained with pasketti sauce.

***It’s only because of this same reviessay that I know Diehardman (yes, you read that right) is named (ugh) Diehardman, because his real name was John McClane.

Repo Virtual’s JD, by Ganzeer

If you’re not already familiar with the work of Ganzeer, this is as good a time as any for me to point you in his direction. He’s an artist working in an area that he coined: Concept Pop. It fuses a bold and graphic style reminiscent of pop art with serious conceptual frameworks, looking at issues including (but not limited to) the Egyptian revolution (and revolution as a broader topic), dissent in Russia, the killing and subjugation of Native American peoples, the racist history and present of the US, and more. He also has been working on the kickstartered graphic novel, The Solar Grid, which I’m super excited about.

Recently Ganzeer was open to commissions, and I thought it was a good opportunity to support an artist who’s work I think is incredibly culturally valuable (and just generally kick-arse), and also celebrate the release of Repo Virtual and kind of reward myself for a book that I’m really proud of. So I asked Ganzeer to draw JD, one of the heroes of RV, along with a hacked police dog (the significance of which will be obvious to anyone who’s read it). I’ve got the original art here, waiting to be framed when I’ve got the money, but I also wanted to share a scan of it with you all.

Illustration of JD from Repo Virtual

Thanks again, Ganzeer. I love it.

Simulation Theory and Practice

This piece was originally published as a bonus issue of the Nothing Here newsletter.


Simulating even a single posthuman civilization might be prohibitively expensive. If so, then we should expect our simulation to be terminated when we are about to become posthuman.

For a while I kept hearing that physicists or philosophers – or some other type of expert that starts with ph – were certain that we were living in a simulation, and for a time I kind of accepted that. These people are smarter than me, I thought, so they should know. What I didn’t realise was that so much of this belief in simulation theory was exactly that – belief. Faith isn’t just for Christians and Bitcoin evangelists, and it’s becoming more and more apparent just how strong a grip it has on Silicon Valley and the cult of Kurzweil’s singularity.

I assume there have been many books written on the topic of simulation theory, and indeed – as pointed out in this episode of Philosophize This! (libsyn, youtube) – it can be seen as a very cybernetic take on Descartes Evil Demon, however, my understanding of simulation theory is coming from this paper by Nick Bostrom. The paper is dense, but it’s short, and well worth the time required to read it. There is a lot of interesting detail to it, but I’ll attempt to break it down as simply as I’m able.

Basically, Bostrom lays out three options, one of which must be true. (1) Humanity will go extinct before reaching a post-human state. (2) Humanity will reach a post-human state, but for some reason there will be a consensus that simulating realities isn’t something to be done (perhaps they’ve all read Ligotti’s The Conspiracy Against the Human Race and agree that creating life means creating suffering. Or maybe it’s just gauche, like a gold toilet. Or maybe they are so unlike us that they would simply see no appeal in running an ancestor simulation). Or (3) We’re living in a simulation.

Now, at first glance, (3) might seem like a pretty extreme conclusion-jump, but a good chunk of the paper is laying out why this would be the case. In short, it’s based on extrapolations of the computing power available to post-human civilisations that would be able to manipulate matter on a massive scale, creating planet-sized computers and the like, versus that amount of “computing power” used by the human brain to process the world around us. Basically, the amount of computing power available to post-humans would make simulating a reality like ours simple to the point of it being child’s play (perhaps literally – we could be living inside some post-human child’s Tamagotchi). Now, if it’s that simple to simulate a reality like ours, and computing power is so readily available to post-humans, then if they do make one simulation, they could make billions, or even trillions of simulations. And if the civilisations within those simulated realities reach a post-human state, then they themselves might create simulated realities within their simulated reality, meaning there could potentially be a near-infinite number of recursive simulated realities built upon the base of the one prime reality.

I said before that the widespread acceptance of the simulation theory comes down to faith – well, here is the second pillar: statistics. And we all know there are three kinds of lies: lies, damned lies, and statistics.

Now, I’ve got no problem with Bostrom’s paper – the arguments are interesting and well-made. He even suggests that one should weight options 1, 2, and 3 evenly – but it’s still the statistical basis laid out in his paper that provides the “hard numbers” to the faith of all these wannabe post-humans; the foundation they’re using to build this house of hope and assumption.

If you assume/hope/have faith that one day we will be able to simulate reality, then you must believe that we are currently living within a simulation. Because out of the trillions of possible simulations outlined above, there can be only one base layer of reality – and what is statistically more likely, that we are one of the (relatively) few people living in the base reality that one day theoretically spawns all the simulated realities, or that we’re part of the exponentially larger group of simulated beings?

Even with statistics on the table, it’s still the assumption that irks me more. This belief in Silicon Valley’s constant, inexorable progress (as though the whole place hasn’t been co-opted by the military industrial complex and the whims of VC finance), that of course they would be able to simulate an entire universe if only they had enough computing power and funds, and did away with unnecessary regulation…

They have completely bought into the Californian Ideology and its odd mix of libertarianism, right-wing conservatism, and liberal values. It’s the idea that technology will set us free, but only the “us” that is privileged enough to live in areas with some of the highest cost of living, and devote all of their time, energy, and focus to the goals of their newest start-up. It is an ideology of exceptionalism, and of course those deemed exceptional are white men – those who have been given all the tools and opportunities to be “resourceful entrepeneurs”:

[…] each member of the ‘virtual class’ is promised the opportunity to become a successful hi-tech entrepreneur. Information technologies, so the argument goes, empower the individual, enhance personal freedom, and radically reduce the power of the nation-state. Existing social, political and legal power structures will wither away to be replaced by unfettered interactions between autonomous individuals and their software. These restyled McLuhanites vigorously argue that big government should stay off the backs of resourceful entrepreneurs who are the only people cool and courageous enough to take risks. Indeed, attempts to interfere with the emergent properties of technological and economic forces, particularly by the government, merely rebound on those who are foolish enough to defy the primary laws of nature. The free market is the sole mechanism capable of building the future and ensuring a full flowering of individual liberty within the electronic circuits of Jeffersonian cyberspace. As in Heinlein’s and Asimov’s sci-fi novels, the path forwards to the future seems to lead backwards to the past.

Ultimately it is regressive and traditionalist, even as it claims to be the ideology of futurity and progress. It is no wonder then that we have stalled out, both technologically and culturally (in the mainstream, the fringes of culture are as exciting as ever), never reaching the level of technological progress promised to us by the science-fiction of the mid-to-late 20th Century. That truly innovative drive has been co-opted by Capital.

Recalling the clumsy special effects typical of fifties sci-fi films, I kept thinking how impressed a fifties audience would have been if they’d known what we could do by now—only to realize, “Actually, no. They wouldn’t be impressed at all, would they? They thought we’d be doing this kind of thing by now. Not just figuring out more sophisticated ways to simulate it.”

That last word—simulate—is key. The technologies that have advanced since the seventies are mainly either medical technologies or information technologies—largely, technologies of simulation. They are technologies of what Jean Baudrillard and Umberto Eco called the “hyper-real,” the ability to make imitations that are more realistic than originals. The postmodern sensibility, the feeling that we had somehow broken into an unprecedented new historical period in which we understood that there is nothing new; that grand historical narratives of progress and liberation were meaningless; that everything now was simulation, ironic repetition, fragmentation, and pastiche—all this makes sense in a technological environment in which the only breakthroughs were those that made it easier to create, transfer, and rearrange virtual projections of things that either already existed, or, we came to realize, never would. Surely, if we were vacationing in geodesic domes on Mars or toting about pocket-size nuclear fusion plants or telekinetic mind-reading devices no one would ever have been talking like this. The postmodern moment was a desperate way to take what could otherwise only be felt as a bitter disappointment and to dress it up as something epochal, exciting, and new.

David Graeber

Back to Bostrom… If you believe in the ability of humanity to become post-human and (/or) create an entirely realistic simulated universe, then we must be living in a simulation. It’s almost tempting to believe, isn’t it, with the seeming utter chaos of recent years? And it’s a belief that could gain wider traction – especially as there is already an online contingent espousing the gospel of the Large Hadron Collider. This is the belief/suggestion that the LHC accidentally destroyed our reality in 2012 and so we’ve been shunted over to an unstable or corrupted simulation (whether we were real or in a stable simulation prior to 2012 is unclear). We long for simple answers, for order amongst the chaos, even if that ‘simple’ answer is one that calls into question the nature of our reality itself.

[There’s a tangent here about predetermination. I read an Alan Moore interview at some point last year in which he laid out his belief that we’re all living entirely pre-defined lives, that free will is a myth. I think that must be easy to believe when you’re respected as one of the greatest writers of recent times, but personally it made me angry. I think it was a shadow of the rage I once had for God, before I was mostly able to scrub the Christian meme from my mind. If someone else (or some great plan) had already set me on this path and I was powerless to alter it, then what the fuck is the point? I considered writing something about predetermination versus free will, but all I had was anger – besides, people much smarter than I have already written tomes on the topic.

If everything is predetermined, then are we really alive, or are we simply characters in a movie that is playing on someone else’s screen? Is everything we do predetermined but able to be altered by someone else? Either a god figure (the ‘player’) or a ‘player character’ who’s inside the simulation with us?]

But the simulation theory doesn’t sit right with me – not because it means our lives are less meaningful (because even if it is a simulation, it’s real to us), and not because it would mean I didn’t have free will, but because of the hubristic wank constantly spewing out of the mouths of the tech bros who are so enamoured with the idea.

Last year I read N. Katherine Hayles’ How We Became Posthuman, which looks at cybernetics, focusing on the cybernetic conferences that ran from 1946-1953, other cybernetic theory and advancements of the 20th Century, and some relevant examples from science-fiction/pop-culture.

The focus on those cybernetic conferences can make large swathes of the book quite dry, but the literary touchstones Hayles uses include some of my favourite authors, like Burroughs and Dick, so on balance I found it enjoyable and enlightening.

In it, Hayles talks about one of those early cyberneticists who designed a system that mimicked the behaviour of a biological system. Being that this was a cyberneticist presenting this project to a clique of other cyberneticists, it was greeted with acclaim, but all I saw was the black box problem that is plaguing current instances of machine learning neural networks. In short: engineers rarely understand how a neural network comes to the conclusions it comes to. So, just because the cybernetic system outputs something analogous to a biological system, that doesn’t mean you have recreated said biological system – all you have done is created a cybernetic system that can output something analogous to a chosen biological system.

Without an understanding of what happens inside the biological system, how can you recreate it? How can you simulate it? Without an understanding of the many and varied complexities of plant life, fungal life (seriously, there are stunning discoveries about plants and fungi being made right now, particular the interconnectedness of plant systems), microbial life, quantum physics, or the human brain (we aren’t even entirely sure why people need sleep), then how are we meant to be able to simulate anything, let alone an entire reality?

Not to mention the fact that knowledge seems fractal, with each new discovery opening up new paths of exploration. Perhaps it is literally impossible to understand our universe well enough to simulate it.

[But this is interesting because what if we are living in a simulation? And what if knowledge appears to be fractal because the computer we’re all caught within only begins to simulate those areas of knowledge as we begin to discover them. What if the moon was only simulated at a higher resolution when we flew to it? What if we haven’t returned since because our operator has decided the computational cost of simulating the moon at high resolution is too much?

Simulation-evangelists might be taking everything on faith, but I’m staunchly opposed to it out of some sense of simulation-atheism. Which is correct? And does it matter?]

But I shouldn’t be surprised that simulation-believing tech bros care only about the output – the final result rather than the internal workings it took to get there. Silicon Valley has entirely succumbed to VC finance and has become a land of slick demos, high fidelity mock-ups, razor-honed design sensibility, and – let’s be honest – grifters. Funding doesn’t come from a detailed breakdown of a system’s internal workings, it comes from the hard sell, the presentation, the surface. Thaneros is, of course, the prime example here. The proposed technological breakthrough was scientifically impossible, but it didn’t stop them from collecting hundreds of millions of dollars of seed money.

We live in a mundane world (or simulation) forever waiting for the world that has been promised to us by PR and advertising.

Another area that’s relevant to this discussion is video games. If you want a precise encapsulation of both PR bullshit and simulation, go no further than Peter Molyneux. Molyneux made a name for himself as the head of Bullfrog, the company responsible for many classic games, including Syndicate, Theme Park, Dungeon Keeper, Populous, and others. They were systems-driven games – simulations, but of a lighter mode than the likes of SimCity.

While that looks like a pretty impressive CV, Molyneux’s real gift was bullshit. I can still remember the promises he made concerning the RPG Fable, convincing myself, many other gamers, and members of the gaming press that the game would feature reactivity and simulation of the sort not seen in RPGs ever before. It was claimed that the NPCs would have their own lives – that they would be fully simulated people, if you will – but in the end all this boiled down to was a set schedule the NPCs would follow. Just because the blacksmith left his house at 7am, walked to his workplace, and stood around repeating an anvil-beating animation for 8 hours before returning home, that doesn’t mean there was anything deep or interesting happening beneath the surface (or indeed, on the surface, as Fable turned out to be a fun but ultimately hollow experience). Like the cyberneticists before them, the developers thought (or at least claimed) that the output – a NPC going “to work” at a pre-defined schedule – was the same as simulating that NPC’s “real” life. But did that NPC have other concerns or a rich internal life? No. He was a digital shade that you could ignore or murder as you saw fit.

Interestingly, Bostrom’s paper also mentions individual simulations – where ‘you’ are the only real person being fully simulated and everyone else is an NPC. I say it’s interesting because it seems that this deluded solipsism is also becoming more common, to the point where it has become a meme. I worry about the implications if this gets more widespread – how easy will it be for someone to kill people who they only see as NPCs? Or without taking it to extremes – how difficult would it be to get someone to act toward the common good when they literally see everyone else as backdrop to their story?

But could your role in the simulation of your life be pre-determined, even if you were the only ‘player character’? And if so, how are you different from the NPCs?

It’s the central question, isn’t it: what does it really matter? If you’re in a simulation, you can’t break free of that simulation, despite what the Matrix told you. We are here. We are living in this universe, whatever form it holds, and all we can do is live our lives to the best of our abilities. Whether we do that for some god, some post-human child, or for ourselves, all that matters is that we live well. Or that we at least try.

This is the Sound of My Voice

It’s been a weird few weeks hasn’t it? Things are going well here on this end (relatively speaking, and all things considered), I finished the first draft of my next book, and have mostly been able to stay level.

I’ve been lucky enough to chat to some folk about Repo Virtual in the past few weeks, and wanted to share that with you.

First off, I was interviewed for the Nerd Feuilleton podcast – it’s a German language podcast, but the section with me (in English, sadly I’m not bilingual) starts at around the 54 minute mark.

I was also interviewed by Andrea Johnson over at Nerds of a Feather. This one is all text, so you don’t have to stuff about with podcast apps, hear my voice, or hear me sniffling.

And finally, Jonathan Strahan interviewed me for the Coode St podcast – they’re doing a series of short 10(ish) minute episodes with authors during this lockdown time. It was a great chat.

I’ll have a couple more links to share with you soon. Thanks for spending a little time with me here, and I hope you’re doing well with the situation we all find ourselves in, and I hope you’re keeping healthy and safe.

Repo Virtual is out now!

Repo Virtual is out now! Unless you’re in the UK, in which case you have to wait a few more days… Sorry!

I’ve got high hopes for this novel, but it’s hard to know how it might go with a global pandemic leaving thousands dead and millions unemployed. Whether or not my book does well seems a very minor concern right now, but I hope if nothing else it might give people a break from ubiquitous Coronavirus news for a few hours.

Repo Virtual was name one of Amazon’s Best Science Fiction and Fantasy Books for April 2020, and made the same list on Kobo Canada.

It’s available in hardcover (Bookshop, Powells, IndieBoundBarnes & Noble, Overstock, WalmartBooksaMillionAmazon), ebook (Kindle, B&N NOOK, iBooks, eBooks.com, Google Play, Kobo), and audiobook formats. These are some obvious links, but with any luck you can get it from your local independent book store.

Here is an audiobook excerpt here I can share with you.

Here’s what some people have been saying about Repo Virtual:

“Repo Virtual constructs a stunningly vivid cyberpunk world that blurs the line between illusion and reality, dripping with the neon panache of a technological juggernaut in an action packed heist that’ll steal your heart with ideas that are as revealing as they are powerful.” —Peter Tieryas

“A richly imagined, futuristic stand-alone with appeal to gamers, SF fans, and armchair futurists alike.” —Kirkus Reviews

“What follows is an action-driven plot that, perhaps not surprisingly, bears some resemblance to William Gibson’s latest novel, Agency. It seems as though cyberpunk is not only back but may have come full circle.” —Toronto Star

“If I had to list four cyberpunkish books you had to read, I’d probably give you Neuromancer, Snowcrash, Equations of Life (Simon Morden), and now…Repo Virtual by Corey J. White.” —Amazing Stories

Tom COVID’s The Division

This piece was originally published as a bonus issue of the Nothing Here newsletter.

It’s easy to see things through the lens of the pandemic. It’s especially easy when you’re talking about a video game set in America, after the nation collapsed following the release of a weaponised flu virus. So here’s me, talking about the Division, and drawing some parallels to the real world. I just hope it makes sense if you’ve not played the game (and haven’t been paying attention to twitter)…


You’ve been wandering these streets for months now, lugging around your assault rifle and marksman rifle, your high-tech gadgets, and your micro-missile launcher, with only the monotone ISAC for company. The streets are mostly empty. Dogs, racoons, foxes, and deer have staked their claim on the urban environment. They seem startled to see you; surprised by the incursion of humanity on their reclaimed space.

The civilians at the Theatre Settlement need help, so you go and see their leader for the details. They have solar generators, food crops growing on the roof, and guards at each entrance – they’re as self-sufficient as one could expect. It all seems like a waste to you. Things will be back to normal soon – with power coming from far-off coal and nuclear generators, food delivered on diesel-engine trucks from distant states, or ferried overseas from distant lands. So much wasted energy; they should be like the rest. They should hole up, scared, and wait for things to return to the way they were.

They’re having trouble with the Hyenas. The Hyenas have taken over the nearby Grand Washington Hotel, and kidnapped someone important to the Settlement. The official SHD documentation calls them “a loosely organized gang of opportunistic raiders,” but you know the truth. They represent organised crime. They are the gangs who emerge in places and times when the official state fails or has no interest in governing. They become a new state, a more honest one in some ways. They demand money and fealty, and they are not shy about the violence they will enact if you do not fall in line. They are the state at its most revealed, its least obscured. They are at least honest in their violence, completely lacking in political subtlety because they don’t have an army, they are the army.

You don’t know what their plan is for the hotel – a new home base, chemical weapon lab, a prison, a brothel, or something else – but you also don’t care. You sneak in through the service entrance and with your finger on the trigger you solve the situation the way you’ve solved countless others before. You save the hostage, you put down the burgeoning criminal state, and you receive your reward for a job well done.

There’s no recourse for dialogue, only the trigger. To understand the motives of these disparate groups you have to take to the internet after a long day of single-handedly policing the entire city. You scroll through politigram, fall down far-right youtube rabbit holes, rapidly flick through mainstream news channels to cut-up the feeds and piece together the truth behind the propaganda, made easier when the proponents of the pre-virus order say the quiet part loud. The economy is all powerful, but every now and then its wheels of progress must be greased with the blood of the poor, the elderly, the precarious, and the immunocompromised. We must return to business as usual so the economy can grow strong again. A hundred thousand people might die, but what is a life worth, truly, when compared to our GDP?

You thought you were on the streets fighting because the deaths had already happened, but they’re still coming. The virus is still spreading. You’re on the streets fighting because it’s only by flattening these minor insurrections that we can get back to business as usual, let the people out of their homes and back to work.

You wonder if you should actually be aligned with the True Sons. They also know that it’s only through bloodshed that the status quo can return. America was built on bloodshed, and with further bloodshed, a new, mightier society will flourish. They listen to the President and the right-wing pundits, and they know they’re on the right side of the government and the right side of history. You’re not politically aligned one way or the other, you’re a tool for the status quo and nothing more.

You go to ViewPoint Museum to put them down, though you feel conflicted about it. Surely they’re just doing what the President wants? The True Sons are simply doing their part, aren’t they? The militia is closing borders into the city, and I imagine it’s only a matter of days until they start scouring the apartment blocks for refugees to deport, criminals to imprison, and poor people to be punished for the most minor of infractions. The weak have to be sacrificed if we want the new American phoenix to be a stronger beast than the one that died at the hands of this pandemic.

Politically aligned or no, the flat robotic voice of ISAC guides you through the museum, and as the True Sons (and daughters, though they don’t receive top billing) die by the dozens. It feels a little like déjà vu: you lift the rifle to your shoulders, you aim down the sight, and you squeeze the trigger. Again and again. How much blood is needed to drown this fledgling moment in its crib so we can return to the time before – return to normalcy?

You leave the museum, spattered with the blood of supposed patriots, but your work isn’t done – it’s never done. You need to squeeze the trigger like you need to breathe. Thankfully the Outcasts have been acting up again.

On your way to the Potomac Events Center, you take a shortcut through an apartment building, and the corridors are abandoned and oddly quiet. For months you thought the population had been evacuated, or otherwise died –denizens of the body bags you occasionally find piled up on the road or in the backs of trucks. You know the truth now though – they aren’t dead, and they haven’t left. They’re indoors, isolating, streaming true crime documentaries on Netflix and broadcasting their cabin fever on Twitter and TikTok. Delivery drivers are ghosts. Keeping the isolated masses supplied, without ever being seen.

You make your way through the Events Center, fighting off the angry horde of yellow-clad leftists, tossing their Molotov cocktails and charging ahead in suicidal rage. A well-placed shot causes a suicide bomber to explode, killing three of his comrades – more leftist infighting. No wonder they’re constantly losing ground. These radicals want to use the pandemic to forge a new, fairer sort of society, but they don’t realise that market capitalism was already perfect. They’re just angry because they’re losers, because they’ll never be the ones with the private jets, luxury yachts, and fancy cars. Sure, the whole system collapsed within weeks of a pandemic striking, but we never could have seen that coming. And all the money we saved cutting funding from pandemic research and preparation went to important parts of the economy – to bailing out banks so they can pay bonuses to their CEOs.

Your rampage through the Events Center comes to an end, but there are still more uprisings to quash. Any minor upset could keep the status quo from returning. This is delicate, surgical work you’re doing down the barrel of your guns.

The Black Tusk show up in the city – Silicon Valley type technocrats, but with heavy firepower and dog drone weapon platforms. They also want to end the lockdown, but they don’t think we should simply re-open the economy. They see the importance in tagging and tracking every citizen – follow the spread of the virus in real-time, gather data, crunch the numbers. There is no job too big or too small for Big Data – just as long as we don’t let anything silly like privacy concerns get in the way.

You aren’t so different from the Black Tusk. They have their robots, their milspec tech, and all their guns; you have your high-tech gadgets, your own guns, but a better fashion sense. They might be on to something, you think. Maybe ISAC would work even better with access to the locations of every single citizen in the entire country. It would be so much easier to police them all by adding another layer to the surveillance state apparatus. But you can’t trust that information to the government. It should be in private hands, where it can do the most good. Private companies are good. Data is good. So masses of data in the hands of private companies must be good.

But still, ISAC tells you to shoot the Black Tusk soldiers in the face, and you’re compelled to listen. No dialogue, only the trigger. You ask ISAC if he’s planning to take the Black Tusk’s plan for himself, but he doesn’t respond. He never does, no matter how many times you try and speak to him. You’ve taken to referring to your turret, your flying drone, and your seeker mines as your children. It’s lonely out there on the streets, but your children are always there, strapped to your back, ready to help.

The mercenaries rush forward in an attempt to flank you. You take aim, you fire. You collect your rewards. Rinse and repeat. Grinding for the status quo.

Hyper-individualism

I read John Higg’s Stranger Than We Can Imagine at the end of last year, and I highly recommend it. It’s a cultural history of the 20th Century, looking at different paradigm-shifting ideas that completely changed the way we think, and uses that as a basis to try and grapple with the past century and see what we can carry forward into this new one.

A lot of the ideas, discoveries, movements, etc that Higgs discusses will likely be familiar to anyone with a decent understanding of modern history, but it’s the context that it’s offered in that makes it such an interesting read. By the end of the book he reveals a sort of thesis that he’s been building toward the whole way: that the politics, culture, and economics of the late 20th Century have caused us to shift away from communal concerns to an extreme of individualism. You don’t have to exist online for too long to realise how right Higgs is – see people arguing with artists about the intended meaning of their own art, see people unflinchingly arguing a scientific topic against a person who holds a PhD in that very thing, or even watch the way people try and turn themselves into brands, as though they’re such an important figure they should be a youtube star/instagram influencer/viral sensation. Authorship, expert knowledge, and reality itself mean nothing compared to our individual entitlement. (A lot of people, especially Gen X and Boomers try and say this is a Millennial trait, but if they looked in the mirror they’d see it’s a broadly Western pathology that crosses generational divides.)

Watching the coronavirus situation unfold, I can’t help but come back to Higgs’ thesis. The panic buying, the hoarding, the racketeering – it’s the behaviour of frightened individualists with no concern for the wider community. It’s also exactly the sort of behaviour we should expect from people when the neoliberal hegemony has spent decades decaying social welfare systems and public infrastructure, privatising everything, atomising society, and pushing us into precarious work and predatory financing so that we’re too broke, over-worked, anxious, and stressed out to even be able to think about anything other than our own needs.

So I understand how we got here, I understand people are scared and uncertain. I realise that the worst case scenarios here are genuinely awful and terrifying (and even the medium case scenarios don’t look great). But there’s a very good chance that this situation could last for a long time. We’ve had a few weeks of panic buying and food hoarding, but now it’s time to stop and realise that there is a society – a community – out there, and our best bet at getting through this pandemic is working together and looking after each other.

The age of individualism needs to end. We need to realise that we each aren’t the single most important thing in the universe. And I’m not just talking about the current situation now with the unfolding pandemic – I’m also talking about climate change going forward. Maybe we’re going to have to get used to a little individual discomfort if it means a better chance for a livable planet. Maybe we’re going to have to sweat a little instead of running the aircon, maybe we’re going to have to give up meat, maybe we’re going to have to get a bus instead of driving a car, maybe we’re going to have to take a second to really question whether we really need that random object that our lizard brain is demanding we buy. Maybe all of our selfish actions, however minor they are on their own, are having a massive collective impact, and maybe we already know this, but we’re so caught up in our comfortable lives that we’d simply prefer not to make any changes until we absolutely have to. Maybe that will be too late.

The best thing that could come out of the coronavirus pandemic is the realisation that things can and should change. We can’t continue on the way we’ve been going, not unless we want to irreparably damage our biosphere. We can’t allow medicine to be tied in any way to profit. We need governments that actually work for the people instead of slowly strip-mining the state for parts to sell to private industry (that is, if we need government at all). And more than anything we need to look out for each other. Whether that’s your family, your neighbourhood, your suburb, your state, your country, or our entire world. We need to do better, we need to be better.

Those are just some things that have been on my mind lately. I’m trying not to let the pandemic get the better of me, I’m trying to find some hope in amongst it all, but our only real hope is for a complete overhaul of the status quo toward a society geared towards helping people, rather than increasing GDP…

I’ll stop there. I could keep going, but I won’t. I don’t even know if this all makes sense…

Anyway, while I’m here, I thought I would share a little something for everyone stuck in self-quarantine: the CREEPER ISSUE 1 PDF FREE FOR DOWNLOAD. It contains a personal essay from me, and a whole slew of great fiction, non-fiction, and art from some fantastic contributors.

That’s it for now. Stay well, keep safe, and think about what you can do to make this situation a little better for someone else.

The Ones Who Stay

I think I first heard about Ursula Le Guin’s short story The Ones Who Walk Away From Omelas on an episode of Chapo Traphouse, which is probably an odd place for a sci-fi writer to discover a seminal short story in the genre, but here we are. If you’ve not read the story you should, it’s short and important, and available to read here.

It’s less a short story and more a thought experiment in fiction form. You may have noticed that the above link comes from a website on utilitarianism, which is a philosophy wherein the most morally good choice is the one that causes the most good for the highest number of people. Omelas, then, is a utilitarian paradise – a perfect society paid for by the suffering of just one citizen. I can imagine a slightly different take on the city, where to be chosen is a blessing, rather than a curse, where people want to sacrifice themselves for the city. Maybe that’s my Christian upbringing speaking – the idea that sacrifice is always good and noble. But perhaps that wouldn’t be enough. Perhaps the city of Omelas can only feed on unwilling victims. For a Christian, if you take yourself to a place where you can fully imagine the pain and suffering that Jesus must have experienced when he was being crucified, then you have to convince yourself that his sacrifice meant something. You have to convince yourself that heaven is real, and your entry was paid for his blood. Otherwise the suffering was all for naught. The same is true for the citizens of Omelas. They know the child is there, and they know that it is suffering just so that they might live in such a perfect society. They probably tell themselves, “I have to live my best life, because otherwise that child suffered for nothing.” It’s utterly selfish logic, but it might free most people of their guilt.

Most, but not all. The story is, after all, called The Ones Who Walk Away…

[Still from Werner Herzog’s Encounters at the End of the World.]

Perhaps because of the way I was introduced to the story (and also because of Ursula K. Le Guin’s views on the subject), I assume that Omelas is a metaphor for our society under capitalism. If Omelas is the West, then perhaps the child in the cellar is the Global South – the parts of the world that we will ravage, destroy, and pollute, and whose people we will deny and discard, forcing and coercing them into labour as though they were automatons made of meat and not real people with souls and internal lives as rich as our own. The child in the cellar is the literal slave children of our world farming cocoa beans for our chocolate, coca leaves for our cocaine, coltan for our mobile phones, and granite for our headstones.

But if our society is Omelas, how does one walk away? To be truly severed from capitalism’s logistical networks requires wilderness that capitalism is quickly devouring, and skills that many of us simply do not have. We rely too much on wikihow and youtube when we need to fix, build, or work something, and without the phones in our hands, many of us are just very smart but practically useless primates. Ours is a world of connection now, and that is beautiful, but it also makes it even harder to walk away from Omelas. One cannot stay in Omelas and protest, because it could not be a perfect society if there was protest, and Omelas is perfect (and in the real world we see all too often the ways capitalism co-opts the anti-capitalist, selling our protests back to us, because nothing is stronger than the Almighty Dollar).

If protest is impossible and/or pointless, and we are unable to walk away, then could the solution then be death? The Ones Who Walk Away from Omelas by way of Thomas Ligotti’s A Conspiracy Against the Human Race. Our society has evolved to the point where opting out of capitalism is nigh on impossible, but opting out of life is there, always on the cards. For some of us more so than others.

The other week I tweeted:

Gonna write a gritty reboot of/sequel to The Ones Who Walk Away From Omelas: SHE WHO RETURNS. On her sixteenth birthday she was taken from her cell beneath the city and dumped outside the city limits; left to die, with no clothes and not even a name she could remember.

After being saved by one of those who walked away, she must process a decade of trauma and learn the sacred arts of assassination if she might ever have a hope of bringing this “perfect city” to justice for it’s cruelty and decadence.

Now, this was a joke, I promise. It was a joke precisely because writing a gritty, violent femsploitation thriller based on Omelas would be ridiculous and would completely miss the point.

My tweets didn’t get much traction (they never do, so that’s ok), but I did have one person respond saying they hoped it meant that she’d obliterate the city and all the selfish bastards that live within it. Now, I’m not sure if this tweeter (twitterer?) was joining me in my ridiculous fantasy where this was not a terribly misguided idea for a story, or if they’d perhaps missed the point of the original. I mean, isn’t hoping my fictional heroine kills all the “selfish bastards” the same thing as hoping that a person, broken and traumatised by mining coltan as a slave, would one day come to your house and murder you for the smart phone you clutch in your hands? Yes, the citizens of Omelas are selfish bastards, but let he who is without ties to the oppressive systems of capitalism cast the first stone. Remember: there is no ethical consumption under capitalism, so be careful what you wish for. We are Omelas, and to be able to function in this society we either pretend we don’t know any better, or we cultivate ignorance so we don’t need to pretend.

Or perhaps we don’t all live in Omelas. If you don’t live a carefree life of plenty and peace, then maybe you are the child. Maybe 99% of us are. Maybe the billionaire elite are the only true residents of Omelas. Our toiling contributes to a global economy that is more and more geared to giving them more money, power, and control. We are building their Omelas on the backs of our own suffering. That sounds nice, doesn’t it? It absolves a lot of us of any guilt. GUILLOTINE GUILLOTINE GUILLOTINE, etc. But we aren’t blameless. We understand about the immense suffering of animals in factory farms, and yet we still eat meat. We know that child slaves pick cocoa beans, and we still eat chocolate, we know that our consumption is slowly destroying the planet, but we keep on consuming. We still choose, or maybe we don’t choose, because carrying on is simpler than considering our actions.

If Omelas is a utilitarian heaven, then our world is a utilitarian hell. Our global imperialist systems of commerce are designed with the suffering of hundreds of millions of people baked in. It’s a feature, not a bug. To paraphrase a popular saying, maybe the true Omelas is the poor, brown people we devoured along the way.

So, Omelas. We want to tell ourselves we’re the child, or we’re one of the ones who walk away, but chances are, we’re not. We are the ones who stay.