Advice from Ursula Le Guin

I came across this post at openculture and thought I might share it here with you all. There’s more at the link (and more at a links at the link), but here are the three bits that grabbed me the most:

  • The problem of exposition:

Most of us, Le Guin writes, “Are telling ourselves backstory and other information, which the reader won’t actually need to know when reading it.”

To avoid the “Expository Lump or the Infodump,” as she calls it, Le Guin advises the writer to “decide—or find out when revising—whether the information is actually necessary. If not, don’t bother. If so, figure out how to work it in as a functional, forward-moving element of the story… giving information indirectly, by hint and suggestion.”

 

  • The problem of description:

It’s not just facial features—a way of moving, a voice quality, can ’embody’ a character. Specific features or mannerisms (even absurdly specific ones!) can help fix a minor character in the reader’s mind when they turn up again…. To work on this skill, you might try describing people you see on the bus or in the coffee shop: just do a sentence about them in your head, trying to catch their looks in a few words.

  • The problem of dialogue:

All I can recommend is to read/speak your dialogue aloud. Not whispering, not muttering, OUT LOUD. (Virginia Woolf used to try out her dialogue in the bathtub, which greatly entertained the cook downstairs.) This will help show you what’s fakey, hokey, bookish — it just won’t read right out loud. Fix it till it does. Speaking it may help you to vary the speech mannerisms to suit the character. And probably will cause you to cut a lot. Good! Many contemporary novels are so dialogue-heavy they seem all quotation marks — disembodied voices yaddering on in a void.

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Corey J. White

Corey J. White is the author of Repo Virtual and The VoidWitch Saga – Killing Gravity, Void Black Shadow, and Static Ruin – published by Tor.com Publishing. They studied writing at Griffith University on the Gold Coast, and are now based in Melbourne, Australia.

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